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@ -267,7 +267,7 @@ const actors: IActor<IGameState>[] = [ |
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if (!haveTalkedToHelper) { |
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dispatch(setState({ haveTalkedToHelper: true })); |
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dispatch(setTask('outside', { stagesComplete: [0, 1, 2] })(dispatch)); |
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dispatch(setTask('trapdoor', { stages: [0, 1], stagesComplete: [0] })(dispatch)); |
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dispatch(setTask('trapdoor', { stages: [0, 1, 2], stagesComplete: [0] })(dispatch)); |
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} |
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}, |
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{ actorId: 'char_helper', text: 'Back again, huh?' }, |
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@ -296,6 +296,7 @@ const locations: ILocation<IGameState>[] = [ |
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if (!beenInside) { |
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dispatch(setState({ beenInside: true })); |
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dispatch(setTask('outside', { stages: [0, 1, 2], stagesComplete: [0, 1] })(dispatch)); |
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dispatch(setTask('trapdoor', { stages: [0, 2], stagesComplete: [0] })(dispatch)); |
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} |
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}, |
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{ text: 'You are standing inside a small wooden house. The setup feels familiar... ' }, |
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